David Newton

David Newton

David Newton

Assistant Professor of Architecture

Brief Vitae Download CV

M.Sc. Computer Science, McGill University, 2018

M.Arch, Rice University, 2006

B.S.Arch, Arizona State University, 2001

Assistant Professor Newton is educated in the fields of architecture and computer science. This background informs a research and teaching agenda that is cross-disciplinary in nature and enables research of issues that straddle both disciplines and might otherwise be inaccessible to the field of architecture.

Assistant Professor Newton’s work on computation and architectural design has been published by AD Magazine, the Architectural Association (AA), Rice University, Actar and Routledge. Newton has been the invited speaker on computation and architecture at multiple institutions, including the University of British Columbia, Université du Québec à Montréal, and McGill University.

Research Areas 

How can the allied design fields address the wicked problems posed by climate change, pollution and scarcity of resources?  

Assistant Professor Newton leads the Computational Architecture Research Lab (CARL) in the College of Architecture at the University of Nebraska-Lincoln. The Computational Architecture Research Lab (CARL) is dedicated to the research and development of technologies that will make for a more environmentally and socially sustainable built environment.

CARL Website: https://www.computationalarchitecturelab.org

Research areas include:

• Generative design:

o Generative deep learning processes
o Optimization and search processes for design

• Spatial Informatics:

o Data analytics and the city
o Data analytics and buildings
o Smart buildings
o Responsive building envelopes
o Smart infrastructure

• Sustainability:

o Energy conservation and efficiency
o Cradle-to-cradle design

• Emerging Construction Processes:

o Autonomous and semi-autonomous robotic fabrication
o Systems that can be easily disassembled
o Low energy fabrication processes

• Visualization:

o Virtual reality in the design process
o Augmented reality in construction and fabrication
o Development of new simulation tools


a. Peer-Reviewed Journals (double-blind peer-reviewed)

• Newton, David. "Generative Deep Learning in Architectural Design." Technology| Architecture+ Design 3.2 (2019): 176-189.

b. Peer-Reviewed Conference Proceedings

• Newton, David William. "Deep Generative Learning for the Generation and Analysis of Architectural Plans with Small Datasets." Architecture in the age of the 4th Industrial Revolution: Proceedings of the Education and Research in Computer Aided Architectural Design in Europe (eCAADe). 2019. Print.

• Newton, David William. "Balancing Act: Techniques and Technologies for Managing Multiple-Objective Problems in a Comprehensive Studio Context." Play with the Rules: Proceedings of the Association of Collegiate Schools of Architecture (ACSA) Fall Conference. 2018. Print.

• Newton, David William. "Multi-Objective Qualitative Optimization (MOQO) in Architectural Design." Computing for a Better Tomorrow: Proceedings of the Education and Research in Computer Aided Architectural Design in Europe (eCAADe). 2018. Print.

• Newton, David William. “Accommodating Change and Open-Ended Search in Design Optimization: Dynamic Interactive Multi-Objective Evolutionary Algorithms for Architectural Design.” Computer Aided Architectural Design in Asia Conference Proceedings. 2018. Print.

c. Magazines

Newton, David William. "Digital Provocations: A Review of the Archeology of the Digital Exhibit at the CCA." Canadian Architect Magazine. August 2014 issue.

d. Design Work Featured in Books

Performative Landscapes project featured in:

• Future Arquitecturas Magazine, 2009, pp. 30-31.
• White, Mason, and Maya Przybylski. On Farming. ACTAR Publishers, 2010. pp. 225-232. Print.
Meta Patch project featured in:
• Hensel, Michael, and Achim Menges. Morpho-Ecologies. Architectural Association, 2006. pp. 184-195. Print.
• Hensel, Michael, Achim Menges, and Michael Weinstock. Techniques and Technologies in Morphogenetic Design (Architectural Design March April 2006 Vol. 76 No. 2). (2006). Print.
• Hensel, Michael U. Versatility and Vicissitude: Performance in Morpho-Ecological Design. Wiley, 2008. pp. 52. Print.
• Kolarevic, Branko, and Kevin Klinger. Manufacturing Material Effects: Rethinking Design and Making in Architecture. Routledge, 2013. pp. 200. Print.
Tactile Spectrum project featured in:
• Bulman, Luke; Young Jessica, ed. Everything Must Move: 15 Years at Rice School of Architecture 1994-2009. Houston, TX: Rice University, 2009. pp 150. Print